Description:
This is a shader which removes the render distance fog. The fog is basically a way to stitch graphics in the long distance by making the last rendered chunks look more blurry. However, with this shader all chunks will have the same graphical look – no matter the distance.
Creator: IForgotToBreath
Updated: 9 January, 2019 (read changelog)
This is how a world terrain looks with a high render distance using this shader pack.
The missing fog is much more obvious when lowering the render distance.
Changelog
I made this mod last year but it got patched so this is the updated version. The mod now has less files and I changed the dx11 folder name to hlsl. The same method is used in this version.
Important line:
fogColor.a = clamp((len – FOG_CONTROL.x) / (FOG_CONTROL.y – FOG_CONTROL.x), 0.0, 0.0);
Before:
fogColor.a = clamp((len – FOG_CONTROL.x) / (FOG_CONTROL.y – FOG_CONTROL.x), 0.0, 1.0);
Installation
- Download Resources .McPack
- Start Minecraft
- Settings> Global Resources> Activate the pack for a world in-game