Category:Minecraft PE Mods & Addons / Minecraft PE Addons
Viewed: 1114 - Published at: 4 years ago
Description:
Have you ever thought about how Skeletons use crossbows and Pillagers use bows? If one day, Some Skeletons start to use Crossbows as weapons, and some Pillagers start to use Bows as weapons, what will happen to the game content? Let us see!
How does it work?
Although Bows and Crossbows are used in similar ways, what happens if the Mob that originally used the Bow starts to use the Crossbow and the Mob that originally used the Crossbow starts to use the Bow?
These are results that I recently tested in Minecraft: Java Edition:
- Used the command “/summon minecraft:skeleton ~ ~ ~ {HandItems:[{id:”minecraft:crossbow”,Count:1b},{}]}” or “/replaceitem entity @e[type=minecraft:skeleton] weapon.mainhand minecraft:crossbow” to test whether Skeletons can attacks using crossbows. The result was that they would only use melee attacks. It also happened on Strays.
- Used the command “/summon minecraft:pillager ~ ~ ~ {HandItems:[{id:”minecraft:bow”,Count:1b},{}]}” or “/replaceitem entity @e[type=minecraft:pillager] weapon.mainhand minecraft:bow” to test whether Pillagers can attacks using bows. The result was that they would not be able to attack.
- Used the command “/summon minecraft:illusioner ~ ~ ~ {HandItems:[{id:”minecraft:crossbow”,Count:1b},{}]}” or “/replaceitem entity @e[type=minecraft:illusioner] weapon.mainhand minecraft:crossbow” to test whether Illusioners can attacks using crossbows. The result was that they would not be able to attack, but they were still able to casting spells (blinding its opponent or summoning duplicates and making himself invisible).
- Used the command “/summon minecraft:piglin ~ ~ ~ {HandItems:[{id:”minecraft:bow”,Count:1b},{}]}” or “/replaceitem entity @e[type=minecraft:piglin] weapon.mainhand minecraft:bow” to test whether Piglins[1.16 Beta!] can attacks using bows. The result was that they would only use melee attacks, like Skeletons and Strays.
What? Aren’t Bows and Crossbows used in similar ways? Why don’t they know how to use? Is this because they are not “smart” enough, they don’t know how to use?
Therefore, I made this Addon to make them “smarter,” so that they can attack using those weapons.
Skeletons and Strays will have a 25% chance to hold a Crossbow when spawning.
Pillagers and Piglins[1.16 Beta!] who holding a ranged weapon will have a 25% chance to hold a Bow when spawning.
Because Illusioner is exclusive in Minecraft: Java Edition, we cannot make it implemented in Minecraft: Bedrock Edition.
Things to Know:
Due to some technical limitations, you need to know this:
- Pillagers will not raise their hands when they are shooting arrows using the Bow.
Sharing Rules:
- You can share this Addon, but the gameplay may be updated due to player feature requests, bug fixes, or Minecraft updates. Therefore, you need to come back from time to time to see if the gameplay has changed. To provide a link for other players to download, please use the link on MCPEDL. Using other links may prevent other players from enjoying the latest gameplay or encountering bugs.
Bug Feedback:
- If you find a bug, you can report it in the comments below. It is recommended that you tell us the version you are playing and ways to reproduce the bug. This can help us find the cause of the bug and let us fix it quickly.
Installation
- Download this Addon with the link below.
- Load it into your Minecraft.
- Create a world and load it through the "Behavior Packs" tab. (It is recommended that you load it into a new world)
- Start the world and enjoy! (You don't need to enable Experimental Gameplay)
Note: If you want Piglins that hold a Bow to spawn, you must play with version 1.16 or above.