Description:
The sequel of RGBY Parkour. Featuring: Even more difficulty, a larger variety of jumps, larger levels and an actual prize. Beating this map is a good way to prove your parkour skill.
Welcome to RGBY Parkour 2! This map is quite different from the original in a different ways. The start portal has been removed, replaced by pressure plates directly teleporting you to the start of levels.
One of the most important features added is the work system. You can mine cobblestone at a generator, exchange the cobblestone into emeralds which can be used to buy speed 2 potions at Blue and upper. You are reminded that some jumps require speed to complete (e.g. the final jump of Yellow), but most do not. Important: DO NOT exchange your cobblestone until you have at least 20 cobblestone. Due to command limitations, attempting to exchange for emeralds with 19 or less cobblestone will result in all of your cobblestone disappearing.
The speed potion vending machine is at the start of Blue, Yellow and Green levels. This is a photo of one of the vending machines.
As always, I am putting images of levels.
Too many items? You can put it in your ender chest. They can be found at the workplace, the lobby, and at every checkpoint.
At the start of the map, you will have to do a short level to prove your parkour skill. It is easy compared to the rest of the map.
More information can be found in the in-game lectern.
Most importantly, all jumps are possible. Keep in mind sometimes parkour is luck based due to the tick system, so just try your luck or use a different strategy. Good luck.