Description:
Horses are passive mobs that can be tamed. There are three different in-game Horse variants: Horses, Donkeys, and Mules. Zombie and Skeleton horse variants also exist, but are currently obtainable only through commands.
Horses and Donkeys spawn naturally in plains and savannas, while Mules must be created by breeding a Horse with a Donkey. Mules themselves are not capable of breeding. The variants can appear in one of several different breeds that exhibit different visual styles.
Once tamed, all horse variants can be saddled. Unlike tamed ocelots or wolves, tamed horses will not automatically follow the player, and can wander away unless kept on a lead or ridden. Ordinary Horses can additionally be armored. Tamed Donkeys and Mules cannot be armored, but can be fitted with chests for added mobile item storage. Once any tamed horse is saddled, it can be mounted and controlled with standard player movement controls. Tamed horses can also jump.
Unlike most mobs, horses have their own statistics that vary. These include health, speed, and jump strength (though these cannot be checked easily in-game). When breeding, the statistics of the parents influence the statistics of the offspring. Horses and Donkeys are bred using Golden Apples or Golden Carrots. Foal (young horse) growth can be accelerated via apples, wheat, sugar, bread, golden apples and hay bales.
Spawn:
Plains and Savanna
Stats:
health | type | experience |
---|
7.5 | Passive | 1-3 |
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