Description:
Arrows provide ammunition for bows and dispensers, and can either be crafted or found as a common drop from skeletons. When fired, they will fly in a ballistic trajectory affected by gravity and drag in air or water and will travel approximately 3 blocks when fired parallel to a flat plane with no charge, 15 blocks average with medium charge, and 24 blocks average with maximum charge. Arrows in water get much more drag than in air, and leave a trail of bubbles in their wake. Arrows (with bow at full strength) can travel 120 blocks when fired from the optimal angle.
They deal damage when fully charged (or, rarely, ); if they are charged to medium, they will deal , and if not charged at all. Arrows fired from dispensers deal damage. It appears that the speed of the arrow determines the damage. Immediately after hitting the target, there is a 0.5 second cooldown during which the target will be immune to further damage. Arrows hitting the mob in this state will lose all speed and drop to the ground.
Arrows will also stick into objects they come in contact with and will remain there for exactly am before disappearing; the distance from the object and the angle determine how far into the target the arrow will go. Arrows that have been fired by the player and stuck into terrain are retrievable and never break. Arrows shot by skeletons are special entities and cannot be collected. If someone is hit by an arrow while they have the Absorption effect, the arrow will do no damage when the effect wears off. If an arrow is stuck in a block and the block in which the arrow is stuck in is broken, then the arrow will fall, and the sound of an arrow hitting a block will be triggered again, even if the arrow just falls one block down.
They can bounce off entities like minecarts and mobs immune to damage. In multiplayer, if PvP is on, a player can hurt themselves if they run forward while shooting arrows while the server is lagging. It is also possible for players to damage themselves with their own arrows by firing one directly up and standing still. Arrows fired directly upward using a fully charged bow will fly so high that they disappear from view, but eventually fall. If that arrow lands on a block, and the player is directly beneath that block, then the player breaks that block, the arrow will fall and do one heart of damage to the player. In Pocket Edition, when shot on paintings, it will bounce off and injure anybody or thing under it. This bug has been fixed recently by being, the painting demolished and fall into item form.
If the block in which an arrow is stuck in is destroyed or disappears (e.g. leaves), the arrow will fall and can injure the player or a mob.
Arrows shot through lava, but not fire, will catch on fire and show an appropriate animation until they pass through water. They can set other entities they hit on fire.
Arrows shot at rails will stop the minecart from passing over that block until the arrow despawns or is collected.
An arrow shot at a storage minecart will cause the minecart to break, dropping a minecart, a chest, and the contents of the storage minecart.
Sometimes, in the Xbox 360 Edition, arrows will fly into a mob, however not damaging the mob and bouncing back, then after a second they will continue flying in the direction you aimed the arrow.
Stats:
id | text-id | crafting-gives | type |
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262 | minecraft:arrow | 4 | weapon |
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