Category:Minecraft PE Mods & Addons / Minecraft PE Addons
Viewed: 1107 - Published at: 4 years ago
Description:
YOU MUST BE PLAYING IN THE BETA IN ORDER FOR THIS ADDON TO WORK!
Adds Drowned variants of Zombie Villagers in to your selected worlds. Mob texture is based on Hollowly’s Drowned Villager submission on PlanetMC, and submissions from Novaskins.
As of v.1.0.3, if you would like to have the old Drowned Villager model instead of the updated one in your world, you can do so by activating the Old Model Patch resource pack that comes with the new files you downloaded. You must have the patch resource pack loaded on top of the new resource pack in order for it to properly replace the new model
How do Drowned Villagers spawn?
They will rarely spawn underwater over normal Drowned, 95% chance for Drowned and 5% chance for Drowned Villagers.
They will also spawn once a Zombie Villager has drowned, just like that of a normal Zombie drowning and becoming a Drowned. Professions and Levels do not carry over, therefore they are not able to be cured once drowned.
Do they behave differently to normal Drowned
No. Drowned Villagers act the exact same as normal Drowned. It is intended this way because Zombie Villagers act the same as Zombies just with the added ability for you to be able to cure them back to normal Villagers.
They do, however, rarely drop Emeralds instead of Gold Ingots (as of v1.0.3), obviously because they are, or rather were, Villagers.
Are there any other additions or changes made with this addon?
The only other things this addon modifies are the behavior files for Zombie Villagers and the spawn rules for Drowned:
- I added new variables that are the same variables from Zombie behavior files, in order for Zombie Villagers to be able to turn to Drowned Villagers the same way Zombies turn to Drowned.
- Drowned spawn rules where changed so that they could spawn with a chance of either being normal or being Drowned Villagers.
Gallery:
There was once a bustling Village here. Now it is a cracked, and mossy ruin. The old, zombified residents seem to still feel connected with it.
The surface dwellers are not so welcoming when it comes to meeting the old residents.
Drowned Villager against a Zombie Villager.
Drowned Villagers can glow just like normal Drowned.
(alpha) Profession: Monster. Skills: Good at being a nuisance to deep divers.
(alpha) Drowned Villagers can spawn with Tridents in their main hand.
(alpha) They also don’t like surface dwellers at night…
(alpha) Not this Villager’s greatest night.
(alpha) Zombie Villagers will begin to shake when they stay underwater for too long. This is how they change.
(alpha) Drowned Villagers can even glow in the dark just like their Drowned counterparts!
Possible future additions:
- The appearance of the mob may be changed so that they can be better differentiated from normal Drowned. Basically a robe that is like that of Zombie Villagers. (DONE)
- Add a unibrow (Suggested by D507) (DONE)
- Change the nose to resemble skin rather than glowing, I will most likely add an option in the addon to change it back if you desire. (Suggested by Guest-7350409961, whoever you may be lol) (DONE)
- Change gold drops to emerald drops (DONE)
Bugs, Issues, etc.:
- Drowned Villagers will spawn in Peaceful difficulty, confirmed through spawning from it’s egg item and the summon command. Not sure if they spawn underwater still. They do not attack the player but will still attack it’s other targets. Not quite sure why this happens – (Confirmed by me)
Unfortunately, it looks like I will not be able to make a 1.14 version :(. Due to how the modding API is implemented for that version, I can’t really get my head around it, and so basically the swimming animations on the mob are broken. I will keep trying though. If all else fails, i’m sorry 1.14 players.
If you have any concerns, bugs, issues, or anything to report please let me know friends
It is highly recommended for those that do report a bug that you provide to me the way to reproduce your reported bug and the version of Minecraft you are playing on, this is to ensure that the bug can be confirmed by me and be fixed for the next update.
Seed used in captures: -513070979 (Ocean Monument Ahead from Seed Picker)
- Co-ordinates to Mushroom Island – 524, 62, 546
- Co-ordinates to Village – -3735, 65, -232
- Co-ordinates to Underwater Ruin – -3635, 53, -164